Marketing Analytics & Performance

Master user interfaces, user experiences, wireframing, and interactive prototyping using Figma and industry-standard research methods.

What You'll Learn

Master Figma from zero to advanced
Conduct effective user research and testing
Design visually stunning user interfaces
Create user flow diagrams and wireframes
Build interactive, animated prototypes
Design for mobile apps and web platforms
Master typography, grid systems, and color
Prepare design handoffs for developers

Course Curriculum

4-week program blending human psychology, art, and tech to create digital experiences.

Week 1: Analytics Fundamentals

10 lessons
  • Importance of data in marketing
  • Key performance indicators (KPIs)
  • Setting up tracking
  • Understanding attribution models
  • Data privacy and compliance

Week 2: Google Analytics 4 (GA4)

10 lessons
  • Navigating the GA4 interface
  • Setting up events and conversions
  • Audience reports
  • Traffic acquisition reports
  • Custom explorations

Week 3: Data Visualization

12 lessons
  • Introduction to Looker Studio
  • Connecting data sources
  • Building marketing dashboards
  • Visualizing campaign performance
  • Automating reports

Week 4: Optimization & Insights

10 lessons
  • Analyzing A/B test results
  • Identifying drop-offs in the funnel
  • Data-driven decision making
  • Predictive analytics basics
  • Presenting insights to stakeholders

Projects You'll Build

Build case studies for your portfolio that demonstrate your problem-solving abilities.

01

UX Case Study: E-Commerce

Research and redesign an existing e-commerce checkout flow to reduce friction and improve conversion rates.

Research User Flows Problem Solving
02

Mobile App Wireframes

Create a complete set of low-fidelity wireframes for a food delivery or fitness tracking mobile application.

Wireframing Architecture Mobile UI
03

Design System

Build a scalable design system in Figma including typography, color palettes, buttons, and form components.

Figma Auto Layout Components
04

Interactive App Prototype

Design high-fidelity screens for a mobile app and connect them with animations to create a functional prototype.

Prototyping Micro-interactions Testing

Prerequisites

💻

Requirements

Any computer (Mac or PC) that can run the web browser version of Figma.

Time Commitment

15-20 hours per week for reading assignments and design practice.

No prior design or coding experience required - we'll teach you everything from scratch!

Marketing Analytics & Performance Course
Marketing

Marketing Analytics & Performance

Master user interfaces, user experiences, wireframing, and interactive prototyping using Figma.

⏱️ 4 weeks
📚 42 lessons
4.9/5

This course includes:

  • 40 hours of on-demand video
  • 4 design portfolio projects
  • Certificate of completion
  • Lifetime access
  • UI kits and templates